Compelling Content

by Hap Aziz

Imagine if instructional content were as hotly anticipated as the latest blockbuster game title for the Playstation, Xbox, or Wii. Of course, in a few hours I’ll be awake again, and where will that thought have gone? The disconnect is in how instructional content is developed; there is little that learners find compelling in the materials presented to them. So the $64k question is, how to make instructional content compelling enough that learners are drawn to it consistently.


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Filed under education, games, technology

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