Monthly Archives: November 2012
Readers of Science Fiction are quite often drawn to the predictive capacity of the genre. From rockets to robots to nanotechnology to cyborg implants to virtual reality… these things and more have been the domain of Science Fiction literature since early in the 20th century, and concepts like these are the foundation of the genre moving forward. It’s not difficult to see the seeds of our current technology in the story lines from past works by authors such as Robert Heinlein, Isaac Asimov, and Arthur C. Clarke. But Science Fiction has never been only about the technology. Indeed, Science Fiction has always asked the big “What If?” questions on topics such as social customs and norms, political systems, cultural conflicts, and the concept of identity that transcends gender, race, and even species. Consider novels such as Stranger in a Strange Land and Fahrenheit 451; television programs such as The Twilight Zone and Star Trek; movies such as Blade Runner and Planet of the Apes–Science Fiction has always captured our collective imagination with the Big Idea.
Given the breadth of Big Ideas in the body of Science Fiction literature, it’s rather surprising that the topic of education has not received a more robust treatment, other than mention as supporting plot elements, for the most part. And it the majority of those mentions, the format of education isn’t that much different than the model in place today: the interaction between a student and teacher, often within a cohort of students, usually in a face-to-face technology mediated environment. In episodes of Star Trek, set hundreds of years into the future, there are scenes of young children in what appears to be fairly standard-looking classrooms (with more tech hardware). Consider Yoda teaching the Jedi younglings like an elementary school teacher from the 19th century. Battle School in Orson Scott Card’s novel Ender’s Game is basically a military boarding academy with video games and zero gravity gymnasiums. Even in Flowers for Algernon, a story in which the main character’s IQ is dramatically improved through a surgical procedure performed on his brain, Charlie still learns primarily by reading books. In the majority of these stories, while the human capacity to learn or the actual learning process is enhanced by technology, the act of learning is fundamentally unchanged from the way in which people have learned since the beginning of time.
There are, however, a few notable exceptions. In John Scalzi’s novel Old Man’s War, soldiers’ learning is significantly enhanced through the use of the BrainPal, a neural implant that can download information directly into the human brain at a tremendous rate. Similarly, in the movie The Matrix, people can acquire new skills simply by downloading the appropriate data file. This is also quite like the technology used in Joss Whedon’s television series Dollhouse, in which the brain is literally a blank slate ready for a completely different mind (with it’s own set of memories and skills) to be imprinted. In the episode of Star Trek: The Next Generation titled “The Inner Light,” an entire lifetime of events is loaded into Captain Picard’s brain in 20 minutes–with an artifact of that experience being the ability to play an instrument he never saw before he “lived” his alternate life.
What all those exceptions have in common is that they fundamentally alter the method by which information is loaded into the human brain, and they do so in a digital rather than analog fashion. The result is that the time required to load the desired information is much reduced from the traditional input methods of using our own analog senses to acquire knowledge, then disciplining the mind to retain that knowledge and training the body to function appropriately (memorization and practice). All other methods of instruction, no matter how we reinvent them or try to integrate assistive technology, still encounter the analog gateway (and in some cases, barrier) of our senses. The “data transfer rate” effectively comes down to the learner’s ability to effectively absorb what’s coming through that gateway. I remember when I was in high school and I wanted to record songs from my record albums onto cassette tape so that I could take them with me to play on my Walkman. I had a cassette recording deck connected to my record turntable, but I could only record in real time–I could only record at the actual speed that the records played across that analog gateway.
If I’m imagining the future of education as a storyline in Science Fiction, I see the need for a digital-to-analog converter that serves as a high-speed interface to the brain. That’s what would enable the story examples I cited above, facilitating the speedy transfer of knowledge and possibly eliminating (or minimizing) the need to practice for skills mastery. Right now it takes a lifetime to acquire a lifetime’s worth of knowledge, and even then there is no guarantee that we can successfully access more than a fraction of what we have acquired. Now when I want to digitize my CD collection so I can store it on my portable MP3 player, the ripping process takes a fraction of the time as playing all the songs.
Perhaps I’ve planted the seeds for a Science Fiction story I should write: What would it be like if several lifetimes flashed before our eyes at the moment of death? Somehow we’d have to experience all those lifetimes… and that’s just another way of saying we’d need to figure out how to become life-long learners several times over.