There has been some updated work on the program, and details can be found at the Historical Williamsburg Living Narrative blog. You’ll be able to download a version of the program to compare navigation functionality with the map of locations. You’re invited to perform quality assurance testing!
Tag Archives: Colonial Williamsburg
(Note: a version of this post is also on the Historical Williamsburg Living Narrative blog.)
I was quite pleased when I was contacted by Emily Short about the Historical Williamsburg Living Narrative. For those of us engaged in authoring Interactive Fiction, attracting the attention of Emily is a very gratifying experience. Emily has won multiple IF competition awards for many of her games including Galatea, Savoir-Faire, and Floatpoint (just to name a few). As it turns out, Emily was interested in the concept of my Williamsburg project, and she offered me an opportunity for an interview which she would publish on her blog, Emily Short’s Interactive Storytelling.
You can go directly to the interview by clicking on this link. I think the interview turned out well, but I’m biased regarding the topic. So be sure to read it yourself. Emily found the connection between my project and education to merit exploration, so several of her questions and my answers deal with topics such as learning objectives, assessment, and finding ways to make IF more accessible for teachers (an area that intersects with my doctoral research).
The project is well on its way to reaching the funding goal I set for it on Kickstarter. Ultimately, I would quite enjoy building a series of these historical IF games for use in the teaching and learning environment. However, first things first; I’ll see how it goes with this project and the funding needed to get off the ground. Please feel free to click here and go directly to the Kickstarter project page to see where it stands as the deadline approaches.
Gameindustry.biz online has a brief article stating that Brian Fargo, founder of Interplay, will fund a sequel to the RPG game Wasteland using Kickstarter, and over the past few days his Twitter feed has revealed his thinking around the crowdsourcing model, with implications for the level of freedom developers would have not having to take publisher money to get the job done. The potential for innovation (and not having to always go the “safe” route) is tremendous. To individuals and smaller game design companies, this is very appealing, and for those of us that have been developing computer games since the late 1970s, this really has the feel of “garage development.” I’m looking to jumping (back) into development with my Williamsburg Interactive Fiction game project. It’s a humble reboot for me, but it takes me back to the pre Infocom days, when Scott Adams games on cassette tapes were all the rage.
A little off the beaten path (though still in keeping with my blog’s thematic underpinnings of learning through play), I was pleased to find out recently that a project idea that I pitched to Kickstarter was accepted, and that I can now start raising funds through the Kickstarter.com website. If you’re not familiar with Kickstarter, it is self-billed as “A New Way to Fund & Follow Creativity.” Basically, Kickstarter is a crowdsourcing website that allows a person with an idea to obtain funding in the form of contributions (not investment), with payback to the contributors taking the form of things produced by the project itself–like copies of a book, signed and numbered photographs, or free downloads of computer software. The projects themselves are creative endeavors such as photo books, board games, narrative films, musical performances, and so on.
The project I pitched is something I call the “Historical Williamsburg Living Narrative,” and my idea is to develop a work of Interactive Fiction that documents several aspects of historical Williamsburg. The Interactive Fiction framework will allow people to play the role of a character living in the time period leading to the independence of the original 13 colonies from England. The following is part of my pitch:
Imagine Interactive Fiction crafted around real places and people in history, where not only can a person read about settings and events, but the person can be a part of the unfolding story as an actual character. The intent of the Historical Williamsburg Living Narrative project is to build the geography, culture, and characters from the years surrounding the birth of the United States in Williamsburg, Virginia, using the literary format of Interactive Fiction. This three-phase project will include the development of functional maps, the architecture of the historic buildings, and interaction with significant characters such as Patrick Henry and George Washington. Each phase is a project milestone, completion coming 150 days after start.
So now I’m on the hook to develop my Interactive Fiction program. Appropriately, this project also has a connection to my doctorate program and dissertation topic, so I will be killing multiple birds with a single (or at least a few) stone(s). Obviously, the success of my Kickstarter endeavor will be dependent upon my funding goal being met. For this, I will be relying heavily on my social media network, which includes the readers of this blog. Keep watching this space! Soon you’ll see the announcement opening up the funding window for the project. It is my sincere hope that many of you will see value in my project and decide to contribute!
UPDATE March 1, 2012: “Colonial Williamsburg” is a registered trademark of The Colonial Williamsburg Foundation. I have changed references from “Colonial Williamsburg” to “Historical Williamsburg” in this post.